Star Wars: The Old Republic - Vandin Huttball

My primary role as an environment artist on SWTOR is to build the world. I was the sole environment artist working on this arena. I was responsible for world building, set dressing, terrain sculpting and painting, vertex painting, lighting, level polish, optimization, and mesh modification.
All assets were built by other artists, however I did modify previously created assets as needed.
Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Mauricio Sotolongo, and the rest of the SWTOR team!