My primary role as an environment artist on SWTOR is to build the world. In this level I was responsible for world building, set dressing, terrain sculpting and painting, vertex painting, lighting, level polish, optimization, material modification, and mesh modification.
All assets were built by other artists.
Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Catherine Farinas, and the rest of the SWTOR team!